Our idea was a card game, based on the principle of creature capture, called Offspring. We understood from the theme that the game should have a decadent mechanic as the game progresses. Players should have a constraint punishing them if they capture too much offspring.
The goal of the game is to capture all the offspring in the forest without angering the elders, in which case the game ends. Each player's turn, they can capture an offspring by placing an offspring they already have in front of them and comparing their value plus adding bonuses through cards and other systems.
This game is symmetrical, each player has the same gameplay. Moreover, this game is played in teams, 1 vs 1, 2 vs 2, 3 vs 3 or 4 vs 4. The idea of making it a team fighting game was to create cooperation and to allow mutual help on the elder fights.
For the decadent mechanics, we thought of an anger gauge that brings out creatures called, elders, which are much stronger and more dangerous to fight. However, we also wanted to reward the team that manages to win by giving a minor bonus in the game.